Tuesday, May 26, 2009

Re-Imagining my Eldar

I'm going to take a break from working on the rest of my Space Wolves while I wait in anticipation of the new Codex. I will continue to work on my Tau, but when I placed all of my Eldar on the table for the pictures, I was shocked at how little of it was fully and well painted.
Originally, the army started as a Craftworld Alaitoc force, and the vehicles started their paint scheme with that in mind. I used Midnight blue as the base color for the army, and while it is on the rim of all the finished bases in the army, its clear to me that I began to lose focus as I started painting the various aspect warriors. One of tha factors that slowed me down and caused me to faulter was that I had volunteered to paint a force of eldar for a Nemeis Army that would be our club's property, but that new members could use to learn and have fun before they chose and built thier own armies.
So now that I'v decided to paint or repaint my eldar, I have to decide in what dircetion I'm going to go. Will I choose a fast, mechanized list or an infantry heavy list? How will I deal with the 3 Land Raider space wolf army at the local store? What's my plan for killing all of those T5 Plague Marines and that swarm of Dark Eldar Raiders? But really, I want a theme for my army that I can get into, so that I will see it through to completetion.

So here are my thoughts:
#1 "Pirate Eldar" Focus on those units that a small fleet of Eldar Privateers might be able to use.
- No WraithGuard or Wraithlords, Few Aspect Warriors, and not much thought after that.

#2 "Ulthwe Strike Force- Revisited" I know the list is no more, but I could make an Infantry list that captured the flavor of the list. I could make some black guardians that count as dire avengers and include all of my jet-bikes.

#3 "Mech-Eldar" Nothing included in the list that doesn't have a transport or ride a bike. This may be a bit too Saim Hain for me.

#4 "Swordwind" Tougher to pull off, but including all Aspect Warriors w/exarchs in the army.

#5 "Alaitoc Rangers" A force of rangers supported by other forces, not fully thought out idea yet.

I have way too much Eldar to list here, but here is a listing of my available HQ's:
Farseer w/singing spear
Farseer on Jetbike w/ singing spear
Farseer w/witchblade
10 Warlocks as bodyguard
Autach on Jetbike
Autarch w/ Swooping Hawk Wings
Autarch on Foot
Maugan Ra

Well, thats it for todays thoughts. I'm off to try putting some lists together.

Sunday, May 24, 2009

Mini Battle Report - Space Wolves

I had a chance to try out my all deep-striking force today. I had a 1750 point list ready but my opponent was only able to bring 1300 or so. We played an annililation type mission with a standard deployment. I dropped a grey hunter pack and my rune priest and came up with a 1300 or so point list. Here it is below.

1308 Pts - Space Wolves Roster -Troops: Grey Hunter Pack 437 Pts
1 Wolf Guard Battle Leader @ 121 Pts
Runic Charm; Wolf Pelt; Frag Grenades; Frost Blade (x1); Bolter, Belt of Russ,
10 Grey Hunters
Close Combat Weapon (x8) Bolter (x8); Plasma Pistol (x1); Power Fist (x1); Power Weapon (x1); Plasmagun;
Wolf Guard Leader; Wolf Pelt; Melta Bombs; Power Weapon (x1); Combi-Plasmagun
Drop Pod - Storm Bolter
Troops: Grey Hunter Pack 436 Pts
Wolf Priest @ 134 Pts
Bolt Pistol; Power Weapon; Runic Charm; Wolf Pelt; Frag Grenades; Healing Potions & Balms; Iron Wolf Amulet
10 Grey Hunters
Close Combat Weapon (x8); Bolter (x8); Plasma Pistol (x1); Power Weapon (x2); Flamer
Wolf Guard Leader
Wolf Pelt; Power Fist; Combi-Flamer
Drop Pod - Storm Bolter

Elite: Venerable Dreadnought 195 Pts
Assault Cannon; Dreadnought CCW; Storm Bolter; Extra Armor; Drop Pod - Storm Bolter
Fast Attack: Land Speeder Squadron 70 Pts Multi-Melta; Heavy Flamer

Fast Attack: Land Speeder Squadron 70 Pts Heavy Bolter; Typhoon Missile Launcher

Elite: Wolf Scouts 100 Pts
5 Wolf Scouts Bolt Pistol (x4); Close Combat Weapon (x2); Power Weapon (x2); Meltagun
My opponent had Tau and had two units of 12 Fire Warriors with pulse rifles and gun drones, a pathfinder squad with a mix of rail rifles and pulse carbines, the pathfinder's devilfish, a single broadside suit with a gun drone, two XV-8 suits with a mix of weaponry, a squad of kroot and six stealth suits.

I won the roll to go first and told my opponent to deploy and take first turn. After he deployed everything but his infiltrators and deep striking suits, I I looked at the board and told him I was done deploying. After he deployed his kroot, I rolled to sieze the initiative and won. I suppose if it had been an objective type mission I might not have bothered to try and go first.

I dropped both my grey hunter pods right in the middle of his lines. Both pods landed with no scatter! I disembarked and rapid fired into the broadside, killing it, and a squad of pathfinders who were all killed. The flamer worked great.

His turn one and my plasma grey hunters took serious casualties and were pinned.

My turn two, the Multimelta speeder, Ven dred, and Wolf Scouts arrive. The Speeder immobilizes the devilfish, the scouts finish it and its drones off. The Ven dred kills half of the stealth suits.

His turn two, the WGBL and plasma gunner are left by themselves, but no longer pinned. Wolf scouts get erased by rapid firing pulse rifles. Ven Dred dies from lucky shot of missile pod. Opponent ignored the full strength Grey Hunter Squad with my wolf priest and instead concentrated his fires on my other squad and the wolf scouts.

My turn three, the last speeder shows up and kills one stealth suit. The multimelta speeder gets in a perfect position and flames half of one of his fire warrior squads. The WGBL and the lone plasmagunner from the first Grey Hunter squad charge the other Firewarriors and kill several while remaining unscathed. The Fire Warriors break and are run down by the WGBL and his buddy. The Wolf priest and his strucg out squad charge the stealth suits and kill one, leaving one reamining.

His turn three, the multimelta speeder explodes in a 6" radius and kills a space wolf with the Wolf Priest. During the assault phase, the last stealth suit dies and we consolidate closer towards the remaining Fire Warriors.

My turn four, with his numbers dwindling this was the icing on the cake. The missile speeder hits and killed both of his HQ XV-8's, two flamer templates finish his last fire warriors leaving only his kroot in the woods.

His turn four, he concedes the game to me.

All in all, I was impressed with the ability of the two speeders. It was also by far my best game for deep strike scattering with 4 hits and only one scatter of 2 inches. My Venerable Drednought continues to attract too much fire for his own good.

More importantly, I learned some important notes for my Tau. Invul Saves and cover are essential to keeping suits in the fight. I'm not sure he could have deployed much better, but if he had spaced his Fire Warrior squads out more, there would have been less casualties. Also, he left my most dangerous squad alone for a full turn and concentrated on the Ven Dred. His kroot could have tied it up for the entire game, even if they couldn't hurt it.

Sorry that there are no pictures, but I did not bring my camera.

Tuesday, May 05, 2009

To Plan or not to Plan (Foam Trays)

So as I was pulling my armies out to take some photos, I came to the realization that when I started this hobby 4 years ago I had no idea how to plan out my trays to carry my army in.
My first Army was Eldar and once I had a small force I ordered a Sabol "Motor Pool" for what I thought might be a vehicle-heavy Alaitoc Eldar Force. I had seen a few different transport options at the club I gamed with in Okinawa, but I never asked for help in figuring out what to buy to move the army back and forth. At first, the case worked out great, but as my force grew, it became obvious I would need to reorganize the placement of some models. Additionally, I added a small GW case to handle the overflow of infantry models that was plaguing me. Some trays had to be re-purposed like the one below.

A little bit of ingenuity and some hot melt glue allowed me to fit my jetbikes and reuse a tray that I wasn't using for standing infantry models. After many years of packing and unpacking, I've decided that I do not like the method of placing figures in a 2 or 2.5 inch tray standing up. I haven't done the math, so I don't know if it is more efficient to use two 1 inch trays, but it is definitely easier to load and unload.

So for my Space Wolves, I bought the standard Army Transport, and it has worked out much better. Also with my experience in planning the trays, I think I've done a bit better job of setting the case up. Still I've needed to add a small GW case for the drop pods and have one 2 inch tray that sits outside of the case, most likely I will have to buy a GW or Platoon Transport from Sabol. I'm not sure which one I will go with, but am planning to wait for now.

For my latest army, I'm going with a completely different plan. I am going to fill my trays, unit by unit, and then when I am ready buy the case that fits the army not try to fit the army into the case.

Some things I learned about picking the best way to transport your army.

1. If you are just starting out, you really can't go wrong with the standard GW figure case. It might be a bit more expensive, but you can place models in it as soon as you get it home and don't have to worry about wasting space or ruining a tray.

2. If you have large or awkwardly shaped models, you could buy one tray at a time, and then when you have a sizable army, go to the website and see what case will work best for you.

3. ASK! There is likely a player who has similar figures and has already figured out a way to transport them. Even if you don't like the methods you see, you can avoid some pitfalls by this simple step.

4. Sabol has a link to a program that can help figure out how to plan a tray, and Battlefoam offers custom laser cut foam to maximize the usable space in a tray.

5. You should keep some of the foam you pull out. If you do adjust your load plan, a bit of glue can help rebuild a tray to serve a new purpose.

Well, that's all for now. I hope you've found this article useful and if you have good ideas, please comment below.

Monday, May 04, 2009

Mad Makai (D&D Kobold PC)

I converted and painted this mini for Nick, a D&D player who I gamed with in Okinawa, Japan. Standing on the rock he was about the same height as an average human D&D Mini. Sadly, both his and my characters perished as a result of too much ego and too little fear.
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Sunday, May 03, 2009

Space Wolf Company

4 Drop Pods (need detailing)
3 Grey Hunter Packs
1 Blood Claw Pack
6 Scouts
9 Wolf Guard
1 Wolf Lord
1 Wolf Priest
1 Rune Priest
1 Rhino
1 Vindicator (needs detailing)
1 Predator (needs detailing)
1 Venerable Drednaught
5 Objective Markers

Needs Painting or Assembly:
1 Grey Hunter Pack
1 Blood Claw pack
1 Blood claw Jump Pack
1 Blood Claw Bike Pack
2 Land Speeders
1 Drednaught
5 Wolf Guard in Terminator Armour
1 Razorback
1 Long Fang Pack
1 Wolf Priest with 4 wolves
1 Scout pack with bolters
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Space Wolf Objective Markers and Scouts

These came about from a need to have some sort of objective markers for my Space Wolves. As a result of some over eager ebay bids, I had a surplus of Wolf Scouts and no way to field them all. I did my best to dramatically pose them, and used a silver trim on the base to mark them as not part of my army.

These guys are my Operate Behind Enemy Lines (OBEL) Wolf Scouts. With two powerweapons, a Meltagun, a Plasma Pistol and normally led by a Wolf Guard with a Power Fist and a CombiMelta, these guys can cause some serious hate and discontent in the enemy's rear area. The best part is how the sight of them and the explanation of how they deploy change my opponents deployment. "They come on from where?"
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Space Wolf HQ's and Wolf Guard

From L to R:
Wolf Guard Battle Leader w/ Bolter and Frost Blade
Rune Priest w/ Power Axe, Rune Staff and Chooser of Slain
Wolf Lord in Terminator Armor w/ Frost Blade and Storm Bolter
Wolf Priest w/ Bolter and Power Axe
Wolf Guard Battle Leader w/ Frost Blade and Bolter

9 Wolf Guard in power armor with assorted weapons

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How to Scratch Build a Treeman part 2

Step 5: Prime and base coat

Step 6:Black Ink wash

Step 7: Start highlighting with more shadow gray

Step 8: pick out the spites with color and add some foliage.

I'll try and find a larger image of the details.

How to Scratch Build a Treeman part 1

Step one: Body and legs from balsa and brass rod to hold it together.

Step 2: Added arms and compare to GW Treeman