Sunday, December 19, 2010

You'll fight Hydras!!!

So, I ve been very busy lately and I havent been able to post all of my work. However, I did manage to get a WIP shot of my Hydra conversion. It is based upon this Awesome Hydra conversion by Admiral Drax and also uses the Aegis defense line guns. I've scratch built the turret and extended the gun barrels with some plastic tubing. I carved out the turret mount from the chimera to move it further back and placed some plasitcard over the firing ports. I'll try to get some more shots once it's everything else.

But hey who are those raggedly looking snipers in front?

Those or a few of my "counts as ratlings" snipers who were adopted by the regiment during the battle for Hive Stheno. During that battle, ragged refugees rebuffed by the imperial officials overseeing the evacuation took up arms against the enemy. Abandoned, they used scavanged and homebuilt weapons to hunt for food and to keep marauders from thier holdouts. However, one woman who bravely used her rifle to assist a beleaguerd company, soon had a following of other hive rats, who would shadow imperial guard units and would provide highly accurate rifle fire into the enemy from unseen positions. It didn't hurt that the imperial army units would leave all sorts of useful items and food in thier wake either.

The bodies are Vampire Counts graveguard, the heads are from wood elves, and the rifles are an assortment of weapons to count as sniper rifles. They have Catachan and Cadian arms. They are still a WIP as they need a bit more ragged appearence.

Optimize the list.....or else.

So, I got in two games on Saturday and in both I suffered for building lists while distracted and not ensuring that the squads had the wargear and such to succeed.

Meltabombs, oh why do I forget to give you to my wolfguard without powerfists?

The biggest lesson I learned (again) is that I need to look at the list from all missions and not just from its "theme" like my all deepstrikable list.

The picture is from a 2 vs 2 at 4000 points per side. Chaos SM and Space Wolves vs Dark Angels and some Vanilla Marines with Vulcan. They had 2 Land Raiders, 7 Dreadnoughts at least, a Vindicator and very few troops. In short they won by driving us off 2 objectives while holding thiers. Some tactical mistakes on my part, but for the most part I was disappointed by not having a single meltabomb in the Skyclaw squad seen in the picture who were all killed in close combat with an enemy dreadnought. Although my die rolling was abysmal. There was one round where I had 4 hits on DA Termies in the open with plasma and only needed twos to wound.... I rollled 4 ones. Each of the pods that blew up had a 6" radius and killed more of my troops. It was a rough game and we could have won, or even tied if I had a bit better die rolling.

Anyways it was good to get a few games in, even if my first opponent had no idea how independant characters worked in close combat.... not to mention wound allocation??? Whatever.

Saturday, November 27, 2010

Tutorial: Long Barrelled Heavy Bolters

I thought I would post a quick tutorial on how I made my long barrelled heavy bolters for my Valkyrie.

First, you'll need the following.

-A Heavy Bolter to convert
-Some 3/16" plasticard tube
-Some 1/8" plasticard tube (it should fit inside the bigger tube)
-Some 1/4" in plasticard tube
-Some very fine, about 1/32" plasticard round stock.
-A hobby knife with a new blade
-A pin vise drill with a 1/8" and 1/16" bit.

Step 0: Here are the items and a finished one to compare:

Step 1: First, cut the barrel and round bit off the front of the heavy bolter, its should be flat. Next remove the spine between the front and rear sights of the heavy bolter. Remove the small step behind the rear sight and cut a bit off the left and the right side of the top portion of the front sight to make it more distinct. ( the modified front sight is easier to see in Step 3, so don't worry) This is also a great time to remove any mold lines.

Step 2: Using the smaller drill bit, drill a short pilot hole in the very center of where the barrel was.

Step 3: Now using the 1/8" drill bit, drill out the center of where the barrel was. My drill bit is just a bit thinner than the original barrel and works quite well. This hole only needs to be about 1/16" to 1/8" deep, just deep enough to hold the barrel when it is glued in place. Notice how the top of the front sight is thinner, this is what we were working on during the first step.

Step 4: Next we need to build the new barrel. Cut a section of the 1/8" tube to the desired length. I use 1 inch. Then cut a section of the 3/16" tube to make the barrel end / flash hider. I use 1/4", but you may have to experiment to see what looks good to you. Glue the 3/16" tube onto the end of the 1/8" tube, ensuring that if there is an uneven end, that is is outward so that you can trim it later. I take the drill and hollow out the barrel just a little bit once the glue is dry.

Step 5: Once the barrel is mostly dry, glue it into the hole you drill earlier into the heavy bolter. Ensure that it is straight from the top and side view.

Step 6: Carefully, cut a thin ring from the 1/4" tube and glue it to the back side of the rear sight block, where you cut out the piece in Step 1. Ensure the ring is about twice the thickness of your fine round stock.

Step 7: Cut a small piece of the fine round stock and carefully glue it into place horizontally. Then do the same with the other piece but vertically. Nudge them until they appear to form a cross.

Finished view: So there it is, a long barrelled heavy bolter with an anti-aircraft sight.

Final notes:
- I used superglue, feel free to use whatever you feel most comfortable with.
- The guns look just fine without the modified sights, if they are giving you too much trouble consider not installing them. In fact the sights will be pretty hard to see most of the time.
- I'm sorry I don't have the metric sizes for the tubes.
- I got all of my tubes and plasticard from my local hobby store. All of the tubes were in a variety pack. I've lost the original packaging, but it was either Evergreen or Gale Force 9, I think, maybe.
- Please feel free to leave comments or ask questions.

Editorial response: Apparently this tutorial was used as an example of potentially "modelling for advantage" on the The 11th Company Forum. I expect I should be pleased just to be noticed. Anyhow, I find it unlikely that anyone would actually get a use out of the 1" that my conversion adds to a gun that has a 36" range. Heck, with the size of the vehicle and the typical game board, there is little that wouldn't be in range anyway. But if you were converting your heavy bolters for that purpose, I publicly remove my support from you.

Crap, I wonder what they think of my chin mounted LasCannons on my vendetta?

Friday, November 26, 2010

The Iron Hawk flys again

Here's the Valkyrie, Iron Hawk, still awaiting its paint and final assembly. I can't wait to paint her up. The right rear tail section will be a different color, as it was replaced under duress before the last lift off Medusa V. I've magnetized the wings and weapons for ease of storage. I especially like the long barrelled Heavy Bolters used by the door gunners.

Sunday, October 10, 2010

Command Presence (WIP)

Here is a WIP shot of my Company Commander. As you can see, he has a bionic left arm to help tie him in with the Iron hands who first liberated the Medusa system. Not to be confused with the planet Medusa, the homeworld of the Iron Hands... He'll be armed with just his holstered laspistol and CCW. Also, he has the pointing hand to help remind me that his job is giving orders and not shooting or getting into assaults.

The way I figure it, the Medusan 555th respect him because he never gets rattled or worries even when the odds look grim. He doesn't carry Plasma Pistols, power weapons or meltabombs, because he believs in his company's skill. And if he's fighting, he's not commanding... and heck, that's half his title anyhow.

Stromtrooper Squad Finished (mostly that is)

Well, my First IG Squad done and its a bunch of Stormtroopers. The models are "System Troopers" from Pig Iron Productions. The Sergeant and Special Weapons guys were converted a little bit and I am pleased at how they turned out. The bases are scratchbuilt and are supposed to evoke the feel of trenchlines and such. They came in squads of 5 and after buying two and one pack of special wepaon troopers, I had 12 guys. I decided to paint them all and in addition to making a Sergeant with Power Weapon, converted one of the regular trooper's weapon into a flamer to give me more options.

They are using a urban type of camoflage that has been hastily applied to thier standard uniform. I chose Mordian Blue as the base color to reflect thier primary duties had once been that of Arbites.

This squad is the remnants of Govonor Solomon's Bodyguard. They wear an unusual varient of Carapace Armour, the STC being bestowed upon the planet by the Iron Hands as a reward for a ten year period of record production.

I still need to decide how I am going to protect this army's paint from damage. I have used a glossy spary varnish on both my Space Wolves and Eldar, and tried but abandoned a matte varnish on my Tau after a "frosting" incident.

Wednesday, September 29, 2010

The Wrecking Crew

So, after a bit of conversion work, I present unto you my first Veteran Squad, known as the "Wrecking Crew". They use a mix of both Cadian and Catachan parts with a few Space Marine and Space Wolf parts mixed in. The Sgt is upgraded to Gunnery Sergeant Harker, and in addition they have the Demolitions Doctrine. They have a Flamer, Meltagun and Grenade Launcher, and two have been upgraded to a Lascannon Heavy Weapons Team and in additon they have a Voxcaster and one guardsman has a shotgun.

A close up of the first two, Gunnery Sergeant Harker (may get a new name) and Torch.

Below you can see Smith (as in locksmith) with a very nice demo charge and Max (as in Mad) with his folding stock shotgun.

Next we have Boomer, who has a thing for grenades, and Twitch, the melta gunner who is a bit out there. Yes, that is a skull in a helmet on his shoulder.

Fox, who hates the name and only got it because he kept talking about this Space Wolves Scout who taught him everything he knows. Also Sparkie, the comms guy with a rigged up Sat-Comm dish from a Rhino hatch.

And lastly Lance with an "Old School" Lascannon and his buddy Axe, who will be watching his back once the squad is based and not just facing the wrong way.

So, what do you think?

Monday, September 20, 2010

Miss Seri's Hive Rats

Serifina, or as she is known to her followers, Miss Seri was once a housewife in one of the innumerable hab-blocks on one of the hive cities of Medusa V. Her husband was called up to defend the city from the many enemies during the last days of Medusa V. She had once been afflicted with "witherlung" a disease that was common in the lower hive levels and underhive and was found unfit for the Imperial Guard and was given a low priority for evacuation that would certainly doom her to dieing with the world she grew up on.
Miss Seri never told her husband that she had been rejected by the IG and through a friend in the manufactorum was able to obtain a battered long-las. While her husband slept she read and reread his hastily produced copy of the Imperial Infantryman's Uplifting Primer. And with her husband inducted and provided rations, her work was limited to keeping a doomed domicile clean until it was destroyed or they were forced to evacuate.

When his unit was deployed, Miss Seri followed at distance, staying to the shadows silently vowing to watch his back. As she moved through disused areas she developed a following of urchins and juvs that were curious as to this small lady with the big rifle. Her husbands first and final position was a defensive line along main thoroughfare into the hive. She found a spot above and behind the unit and settled in to watch. As she sat there, a few of the urchins approached and asked her what she was doing. When she responded, many left, fearing to be caught in the crossfire, but a few stayed and helped Miss Seri hide in the ruins more effectively. She shared what little rations she had and tended to minor scrapes and wounds as she waited.

The next day, the expected attack came. Miss Seri had found that in her weakened state after her recovery that her eyesight was a bit sharper. Her improved eyesight had come in useful at the hab market, and she would soon find a new use for it. With her limited exposure to the rites and rituals of the IG, and the only training she received from what she had heard from her husband, she knew little about limitations but only knew she must not miss. As the enemy came in sight, she took aim and fired at a particularly large Ork. The firing spooked her and when she looked through the sight she couldn't find her target. She searched for another target and fired, and again and again she couldn't find them but was resolute that she must not let her husband down. Eyes blurred by tears fearing failure, she continued firing. A pause in the battle allowed one of the urchins to come forward and ask why she was crying. When she responded that she had missed, the urchin was confused, as she had seen each Ork drop, struck in the head or heart by her unerring aim. It was her position that had prevented her from seeing their prone lifeless bodies. Sadly it would all be for naught as an devastating ordnance barrage landed directly on her husband's and the Ork's positions and few were left living. Some swore it was the orks, but others assured her it was an errant strike from orbit.

Dashing to her husbands unit, the survivors greeted her with a rousing cheer as they finally saw the mysterious sniper who had protected them. Sadly her husband was not one of the survivors. From that point on, she adopted the unit and would protect them the best way she knew how. She cooked for the unit, scavenged for gear and tended minor wounds. She would eventually lead a squad of Seri's Hive Rats,made of other wives and mothers, stricken with witherlung or too old to fight at the fore. And also the urchins and juvs would show them the best hiding spots and concealed routes through the city. It wasn't long before they too "found" rifles and began to help in a more direct way.

As the evacuation neared, her husband's former Sgt, now a company commander and familiar with Imperial bureaucracy, added the band of misfits to his roster as a provisional ratling platoon. And though they were doomed to die with the world they were born on, through their stealth and courage, Miss Seri's Hive Rats were provided with an escape.

Sunday, September 19, 2010

Super Easy Sniper Cloaks

So here is a test model for my super easy sniper cloaks. I've worked with green stuff and fell pretty comfortable with it. However, I didn't relish the idea of making a squad or two worth of cloaks out of it. I had an idea, what about cloth? (too thick and too much texture) Then I thought what about construction paper? I could wet it down and it would drape over the model. Well, that's what i did, you can see an uncloaked version on the left. And once I had the cloak, I couldn't resist modifing the lasgun to a long-las sniper rifle. It was just a piece of really small tube and a space marine scope. I'm not sure which sprue it comes from. It was just in my bits box.
Oh, and if you care, the sniper was the left most model in the post below.

Monday, September 13, 2010

Looking for help choosing colors

I painted up 5 sample guardsmen to try and see what uniform color combination I woul like the best.

Starting from left to right:
- Deneb Stone with Cathan Brown Armor
- Astronomicon Grey with Adeptus Battlegrey Armor
- Charadon Granite with Catachan Green Armor
- Adeptus Battlegrey with Charadon Granite Armor
- Cathan Brown with Catachan Green Armor

All have a Babab Black Wash.

I am trying for a quick paint scheme and will be avoiding camo patterns for most of the troops. I'd like to imagine that the origin of the undersuit is the standard factorum or miner clothing. I do like all of them, but the two on the right are my favorites.

Let me know what you think.

Thursday, September 09, 2010

So who exactly is the Medusan 555th Regt?

As stated in the IG Codex, sometimes regiments suffer losses and are combined to form a new unit. Occassionally this happens from units of varying pedigree and they are typically named for the planet they are reformed on.
In the last days of Medusa V, over 100 regiments were called to serve in the Imperial Guard Crusade to ensure that not one day of production was lost as the planet neared its death. In addition to these guradsmen, Govonor Solomon's bodyguard, the PDF and many citizens also struggled to stem the tides of chaos prior to thier evacuation.
Lord Marshal Graf Harazahn of the Vostroyan Firstborn was left with a dilema when it came to many of the bady mauled units and these irregular fighters that had been evacuated. In addition, there was hesitancy to allow many of the irregulars back into civilian life due to the fear that thier close encounters with choas may have tainted them in some way. Much better to have the wary eye of a commisar keeping watch over them than to let them be lost in the bowels of a hive city somewhere.
After considering that these survivors might not exist (wink, wink) he opted to form them into the Medusan 540th-562nd Regiments. Many of these were regiments were destroyed or recombined into Cadian or other regiments as they suffered losses. The Medusan 555th or "Triple Nickel" was an exception. It went on to distinguish itself throughout the sector and would occasionally draw upon the suvivors evacuated from Medusa V for replacements.

(picture from Medusa V booklet, modified and used without permission)

Monday, September 06, 2010

Ideas for a Veteran Squad

My first veteren squad I plan to make is loosely based on the Dirty Dozen. Each Guardsman will be different in respect to gear. I'm not sure if they will get a transport, but I think they will be fun to model.

Names may change
Sgt = Gunnery Sergeant Harker (will come up with new name)
Jonesy, shotgun
Ripley, Flamer
Smith, Lasgun
Sparky, Voxcaster
Mack, Missile Launcher (HWT)
Pete, Lasgun (HWT)
Wrench, Melta
Steve-o, Grenade Launcher
Hammer, Demo Charge

Attached Priest with Eviserator and Shotgun

Sunday, July 25, 2010

Warning, Drop pod door ramps may be slippery.

Here's a shot my third battle vs the Crimson Fists and Pedro Cantor. The Grey Hunter on his back isn't dead, yet. The Wolf Lord in CC with the green Assault Marines would be the only Space Wolf survivor. Sadly he only managed 8 kills throughout the game. The Crimson Fists had some supply issues and had to do with some old Dark Angel equipment. They had no shortage of ammo for their Sternguard bolters, much to my misfortune.
The mission was for the Space Wolves to capture and hold one of two bridges at the end of the game. Sadly it ended in a draw.
Here's a link to the store if you want to check it out. ROE Games, Havelock, NC

Saturday, July 24, 2010

Posting from the FLGS

Here I am at "Rules of Engagement Games" in Haveock, NC. I found some internet for my netbook, and since I was between games thought I would drop a quick post. My Space Wolves earned a draw even with my pathetic generalship. Two Hero's took Sagas, and only one kept it. Although he was killed before he could even strike back. The other with his Warrior Born failed to even get in close combat. That's all for now, and lets see if I can find a new game!

Sunday, July 18, 2010

Dawn of War = Suck for Alaitoc Army

So, I got to play my first game with my new Pathfinders and Rangers, which was also my first game at a new store. I hadn't played for 7 months due to work commitments, so I was pretty upbeat. I managed to get in two games with two similar army lists both were "Dawn of War" deployments. Not going to bore you with the complete breakdown, but each list had 2 x 10 Pathfinders, 10 Rangers and 5 Dark Reapers. The problem for me is the Dawn of War being one third of the deployments will crush my multiple rangers/pathfinders ability to shoot and deploy in some sort of cover. Also, dark reapers now lose one turn of shooting because in a third of games they have to walk onto the table.
I suppose if my previous store's opponents had played anything other than standard deployment and annihilation I would have known better. Hopefully, I can get some better deployment rolls in the future. But I definitely will be tweaking the list to help with DoW deployments. Still going to take 3 units of Pathfinders/Rangers though! Might put the one unit of rangers in reserve and try to grab some terrain through an outflank.

Thursday, July 01, 2010

A Spider in the soup...

For the longest time, my 5 lonely Warp Spiders have sat with the barest hint of a red basecoat in my Eldar collection. I painted this one as a test model and like how it came out. It is by no means finished but gives me the general paint scheme for them. Continuing the "Cities of Death" theme, they will be mounted on various bits of buildings, stand by for more updates.

Eldar Pathfinders x 20

That's the score of them and below is a close up of a few.
I used bits of Cities of Death buildings and the 40k basing set from GW for the bases. They are in 4 squads with the same sort of base and the same pose except for each squad has one of the "commanding" pathfinders aiming the shurican pistol. I was hoping to make them look better, but I just got too impatient to get them on the field.