Saturday, September 28, 2013

Raven Guard and Raptor Land Speeder Storms and Scouts

Here's a shot of my Raven Guard Land Speeder Storm and magnetized Close Combat Scouts all loaded up.

 
I've also finished up my diorama, "Scouts Out" which is also usable in games, although it might get a bit confusing when the scouts disembark from the transport.  I chose a camouflage scheme because I was a bit tired of black, and since I painted them as the Raptors, a Raven Guard Successor, they just act like part of the primary detachment anyhow.
 
I need to finish their disembarked versions and construct a marker to indicate that the vehicle is empty.



 
Thanks for stopping by.

Friday, September 27, 2013

Color-Coded Bases

This is a unique solution to a unique problem.  My first Land Speeder Storm was built with a set of magnetized, removable, metal scouts.  This way I could know if my transport was empty or full.  I had bases that they would fit on, but I often ran into problems finding the right base for the Scout.

With a little bit of greenstuff and some bright paints I was able to solve that problem. 

It is barely visible in the first picture...

 
... but when off their bases, the color coding is quite distinct.

 
And of course I had to designate their spots on the Land Speeder Storm for hassle free loading.

 
Have you ever done a removable set of miniature and had trouble getting them back in place?  I know that this is sometimes a problem in Warhammer Fantasy with regiments and weapons and cloaks pointing every which way.  Do you have any tips or tricks to remembering who goes where?

Tuesday, September 24, 2013

Raven Guard DIY Shadow Captains

I've been talking about how Shrike, while a characterful addition, may not be the best choice to lead your Raven Guard force.  In short, he is expensive and a more survivable and versatile HQ can be had for less points, if you are willing to sacrifice the USR Stealth. 

I plan on running a Scout-heavy force and have been working on two Shadow Captains as I am not sure which weapon loadout I prefer.  On the left you can see Shadow Captain Fulgor Moriorum (Lightning Disease) and to the right is Shadow Captain Umbra Mortis (Shadow of Death). They both wear Artificer Armor and Jump Packs.  Moriorum is armed with a Power Weapon(sword) Plasma Pistol and carries a Melta Bomb.  Mortis carries a Storm Shield, Combi-Melta and a Relic Blade.

Monday, September 23, 2013

Shadow Captain Moriorum WIP 2

I've managed to get a little paint on the Shadow Captain and take a few better pictures in the sunlight.  I had to reduce the quality of the images, because my painting just looks really bad to me up close. 
 
  
Anyone else shocked at how bad their figures look when photographed in good light and up close?
 
You can see he is very intent on smashing his foot into someone's face.
 
 

And then shooting them with a plasma pistol at close range.
 
And then he plans to chop their head off, for good measure.



The wing bits on the jump packs were part of a laser cut card aquilla, but you could simply print out an aquilla and cut one out by hand.
 
 
Let me know what you think, or feel free to share your stories of badly you've felt some of your mini's have looked under the lights.

Saturday, September 21, 2013

Introducing Shadow Captain Fulgor Moriorum

 
Shadow Captain Fulgor Moriorum is the leader of the Raven Guard's 11th Company.  The 11th Company is similar in many ways to the 10th Company in that it has a large number of Scouts, but little more is known about it's formation.
 
The 11th Company has been recently reported in the  redacted  sector. Shadow Captain Moriorum is known to have served in the Deathwatch and wears an ancient set of power armor and a specially modified Jump Pack.

Friday, September 20, 2013

To Shrike or not to Shrike

We all know our favorite Shadow Captain of the Raven Guard.  He is a very characterful choice for a Raven Guard Army, but the real question is how much does he help out your force?

Shrike can join only Jump Pack troops, that makes sense and gets rid of that silly infiltrating terminators tactic.  He can let any squad he joins Infiltrate/Outflank, but doing so means no first turn charges.  He has Stealth, which he confers to his squad, but that really only helps if your Jump Pack squads are around a lot of cover.  Which, by the way, is dangerous for Jump Pack squads to move through.  He also has a pair of very nice Lightning Claws and a Bolt Pistol.

If you aren't planning to use the infiltrate ability, you might do better with a different Shadow Captain. 

I'm planning to run Shadow Captain (Insert cool Name) Who, like Shrike, has a Jump Pack, but carries a Plasma Pistol and a Power Sword.  He also has upgraded his armor to Artificer Armor and typically carries a Melta Bomb to help him get through doors.  He also costs 25 Points less than Shrike.

Another option is to use a Jump Pack, Artificer Armor, Relic Blade, Storm Shield and Combi Melta.  The STR 6 from the Relic Blade will help open most doors, and though it is one shot, the Combi Melta will help pop most transports.  This guy is supposed to be kicking in faces, so more shots aren't really needed.  He also clocks in at only 165 points, 20 less than Shrike. 
                            -This guy could be fun to model.


So what do you guys think?  Would you keep Shrike, in his "shoryuken" pose, for the Stealth or would you run your own Shadow Captain?  Or...do you shell out the money for the IA 8 and run Shadow Captain  Korvydae?  Or are you waiting for the Chapter Supplement and hope for some sort of other special characters and relics?

Post your comments below, in the usual place for such things.



Friday, September 13, 2013

1st Raven Guard list with new codex

I decided to add up a quick list for my Raven Guard that would make the most use of my ability to take Land Speeder Storms as dedicated transports.

1497 Points

HQ
185
Shrike

195
Command Squad, Bikes, Apothecary, Company Champion, 3x Power Swords

Troops
125
Scout Squad 1, Vet Sgt with Power Weapon, CCWx4
Land Speeder Storm w/ Heavy Flamer

126
Scout Squad 2, Sgt with Sniper Rifle, ML with Flakk,
Land Speeder Storm w/ Multi Melta

160
Scout Squad 3, Vet Sgt with Combi-Melta, Melta Bomb, ML with Flakk
Land Speeder Storm w/ Heavy Flamer

92
Scout Squad 4, Vet Sgt with Sniper Rifles x4 Heavy Bolter with Hellfire, Camo Cloaks


84
Scout Squad 5, Sgt with Sniper Rifles x4, ML no Flakk, Camo Cloaks

215
Tactical Squad (10 Man) Meltagun, Multimelta, VetSgt with Combi Melta
Drop Pod

Fast Attack
205
Assault Squad (10 man) Vet Sgt, with Power Sword, Melta Bomb and Combat Shield

Heavy Support
110
Devastator Squad 4xHB

Saturday, September 07, 2013

Raven Guard and the new Codex

I have my new digital Enhanced Space Marine Codex and I am quite happy.
 
The Enhanced codex is very nice even with its missing requisition function.  The audio sections are nice and some may be taken from the existing Black Library audio books.  The hyperlinking is very helpful, especially when you forget what "blind" weapons do.  In fact for this reason alone, I would prefer to use this type of codex rather than a physical copy when playing a game.  The information on successor chapters is quite good, but there are some glaring omissions in cases where the chapter was developed by Forgeworld.  Raptors, I'm looking at you. 
 
It is of course a digital product and after decades of browsing books and flipping pages, I must confess that it is more difficult for me to browse through the book.  I do wish all of the Raven Guard material was in one section, but I am very happy with the amount of information available also.
 
If you do have an iPad, I would also recommend the download of the free "how to paint a Tactical Squad".  It has a good amount of detail and step by step shots of several chapters, enough that you should find one close to your color scheme.  Also they detail how to paint a Raven Guard.
 
My Raven Guard force in progress
 
From a rules perspective the Raven Guard made out quite well.  Their new Chapter tactics greatly benefits their style of play and gives a good boost to Assault Marines.  I am especially happy about the Land Speeder Storm becoming a dedicated transport for Scouts.
 
Many units saw a points decrease, which will mean that you'll get to use more of your guys when you play a game.  Vanguard Veterans moved to the Elites, yay, and had a significant point reduction.  I will be using some of these guys in my army quite soon.  Command Squads on bike dropped dramatically in price.  Some things saw slight increases or increases only for some versions.  Predators and Razorbacks got more expensive in their base versions, but when upgraded cost the same or even less than the previous codex.
 
I haven't remade my army list with the new codex, but I expect a force that used to cost about 1850 would be less than 1750 today.  As for my army, I expect that I will increase my scouts, add another Land Speeder Storm, add an Assault Squad/Vanguard Vets, and finish up my command squad on bikes.

I don't think The Land Raider and Assault Terminators will see much use.

How has the new codex changed your army?

Friday, September 06, 2013

Raven Guard Modified Armor Conversion

While reading a few books featuring the Raven Guard, I took note of how they liked to silence and modify their armor in order to strike from the shadows.  I thought that on the eve of the release of the  latest Space Marine Codex, I would post my attempts to capture that modified power armor.




Standard and Customized Raven Guard Armor