Tuesday, July 18, 2017

Roll Call for the 83rd Catachan and Painting Progress

I did it.  I finally sat down and broke up my pile of Catachan's and their vehicles into a set of legal squads for 8th edition.  At the same time, I went and noted the painting level of each of the units in a handy dandy excel spreadsheet.


While everything on the sheet makes sense to me now, I may add some more detail and a legend later.  The dark green are models I've painted and are based and sealed.  Light green are models that I acquired painted, based and sealed.  They look a little different.  Yellow means they have a splash of paint on them.  Red models are at best, primer black, at worst bare metal or plastic.

We have:
  • Straken
  • Harker
  • Ministorium Priest
  • Lord Commissar
  • 3x Company Commanders
  • 5x Platoon Commanders
  • 4x Command Squads
  • 8x Infantry Squads
  • 3x Special Weapon Squads
  • 6x Heavy Weapon Squads
  • 2x Veteran Squads
  • 1x Rough Rider Squad
  • 3x Gator-Counts as Chimeras
  • 3x Hover Taurox
  • 2x Le Monstre Tanks-counts as Leman Russ Battle Tank
  • 1x Hell Roller-counts as Hellhound
For a total of 168 Power Level and somewhere around 3000-3500 points.

I better get painting.

Monday, July 17, 2017

Progress, However Slow, is Still Progress

Two weekends ago, I had a 2000 point battle.
Those 3 squads on the left.  Black primer and that's it.

Now look at them.  Ready for battle.

I have a lot more left to do in this army, but at least I know that those squads are no longer only wearing their primer.

Sunday, July 16, 2017

A Quick Skirmish

I got the chance to play a PL 50-ish game today.   Since the 83rd Catachan is busy trying on new uniforms, I thought I'd bring my Raven Guard.

My army was
  • Shrike
  • Librarian with Jump Pack
  • 10 man Assault Squad with Jump Packs
  • 5 Scouts with close combat weapons
  • Dreadnought with two twin autocannons
  • Devastator Centurions
My opponent brought ( I think)
  • Primaris Captain
  • Primaris LT
  • Hellblasters
  • 2 X Intercessors
  • Inceptors
my deployment

We were playing a mission with -1 to shoot over 18" and flares were a stratagem.  We also used some of the Cities of Death rules. 

I only had a patrol and used all three of my CP's to booby trap 3 terrain pieces.  The booby traps worked well.  In fact, I think I could spend less on booby traps and still make him hesitate to advance through buildings.

The game was pretty fun, but, what I learned was those Inceptors can be pretty good at character assassination.  In their first round of shooting, they knocked shrike down to 1 wound and killed him with a mortal wound when they assaulted.  Those Hellblasters and their -4 AP are pretty brutal, and with 30" of threat they become very dangerous.  Even worse, they'd get +2 to armor saves for cover because they never moved an inch (Cities of Death Rule).

I think the Devastator Centurions are just too many PL for a game this small.  I just didn't have enough guys to go grab objectives.  Consider that 17PL could have got me a second scout squad and two Land Speeder Storms.

Have you had many small games?  What have you learned?

Wednesday, July 12, 2017

Colonel Trakken

I've been feeling bad that my Army's commander was still wearing his "night camo" black primer.  So I worked extra hard to get him finished quickly.


Here's how he looked last battle in his night camouflage.


Here's a shot of him with a base coat


Here's how he looked after a dip in Army Painter Strong Tone

After the dip dried sufficiently I gave him a careful spray coating of Testor's #1260 dullcote.  Then I added a Noch bush and some static grass.



Let me know what you think.

Intercepted Communication

Hey there!  If you've read my previous posts listing the order of battle and the battle report for my last game of 40K, you might enjoy hearing what my opponent had to say about it.

Enemy Battle Report


Saturday, July 08, 2017

Battle Report: Heretic's Ambush - 2000pts (8th edition)



It seems with a lack of Xenos and Chaos in the sector, the high command has taken its normal political maneuvering and escalated it to pitting imperial forces against each other in their bids to assume supreme command of the sector.

This report was compiled from Colonel Trakken and the other officers of the 83rd Catachan regiment.

(please accept our apologies for the unpainted minis- we're working on it.)

The aerial reconnaissance images came in, and Colonel Trakken noted "Just as I expected, the Valhallan's act as escorts for these so called heretics."



"Even so, it is of little matter.  Our forces are positioned and it is too late to shift them."

Colonel Trakken had positioned the Captain Logan's Patrol with its Le'Montre tank and his cavalry known as Mike's Maurauders (Rough Riders) to attack the rear of the enemy column. 

Captain Logan's forces wait for the order to attack.


The rest of his vehicles and his veterans were placed to the right oblique of the approaching force.  Lieutenant Turner was placed to observe the veterans, and direct them in this battle.  

Major Helstrom took his 3 squads and command squad and assumed a blocking position in the escape path of the column.

Colonel Trakken and MGySgt Payne held the left oblique and were positioned to keep an eye on the mortar squads.

MGySgt Payne, counting as a commissar and in the white hat, keeps discipline as the enemy approaches.

Colonel Trakken gave the order to fire.  The patrol's Le'Monstre tank crew couldn't hit a single thing.  And many of the patrols weapons were mostly ineffective.  Captain Logan let his forces get strung out and had difficulty issuing orders.  As Mike's Maurauders prepared to charge, the enemy revealed a stratagem and returned fire with its artillery.

This is going to hurt.

One of the horsemen was vaporized but the other escaped unscathed, other than the loss of some loot obtained from foraging in the locals' dwellings.

The Hover-Tauroxes and Gator-Chimeras mostly got in each others way, but the Hell-Roller Hellhound was able to cremate two Primaris Space Marines. 

The heroes of the first round were the 5 mortar squads.  With 15d6 shots, they finished off nearly all of the Valhallan infantry screening the main force.



As the enemy returned fire, it was clear that this was going to be a bloody battle.  The Hell-Roller exploded and although it killed a few of the enemy, it caused serious damage to friendly forces as well.  All vehicles were ordered to spread out after this, and infantry warned to keep their distance.

The enemy taurox prime sprinted forward and cut down several troops from 5th squad.  That same squad would be cut down to a single man when they charged the vehicle.  Although, that distraction allowed 4th squad to charge and arrive unscathed.


Prior to that assault on the taurox prime, it showed its ability to survive a withering hail of poorly aimed fire.

The patrol continued to attack the rear of the column and an accurately tossed frag grenade was able to silence the artillery.


The vehicles spread out and one of the damaged gator-chimeras charged an enemy infantry squad in hopes of delaying them long enough to prevent their escape.

It was at this time, after weathering another round of fire from the heretics, that Colonel Trakken signaled the withdrawal.  Perhaps he knew that the enemy forces were loyal, perhaps he didn't want to risk any more of his men, but the outcome was as high command had dictated, the enemy had been stopped, if not destroyed.   The mortars laid down a pre-planned smoke barrage, the vehicles activated smoke launchers, and infantry tossed smoke grenades.  This, combined with the burning wreckage of the Hell-Roller, allowed the Catachan's to withdraw in good order and claim a resounding victory.  

 My thoughts:

This could be a fun mission, but I don't think it can work without adjustment.  To score, the defender must escape by getting forces completely off the table edge.  Any forces walking will have to endure 3 rounds of shooting at least to get the 36" to the board edge.

I think that the mission may need to give the defender more points or PL.  Perhaps the ongoing reserves rule where destroyed units are replaced?  I'm not sure, but in this case, you must concentrate on movement, movement, movement.  You may need to sacrifice a unit or two to distract the attacker, but the main part of your force will be advancing every turn.

Overall:
  • My veterans underperformed.
  • Heavy weapons make you want to park your vehicles and not move, robbing you of mobility.
  • My opponent's commissars did an excellent job managing his losses from morale.
  • Primaris Marines are formidable opponents.  That 30" range and -1 AP matters more than you think.
  • By not putting heavy weapons in my infantry squads, I wasn't hesitant to move them.
  • Vox coverage was great, but my characters and rough riders need to stay in command and buffing bubbles.
  • The Mortars were awesome, and are well worth their points.
  • Medipacks are unreliable and overcosted, unless you keep them next to expensive characters.

 Thanks for reading, and perhaps I'll be able to post the report form my opponent's point of view.

Edit: You can find my opponent's report here!








Thursday, July 06, 2017

Order of Battle for the 83rd Catachan during the Battle of the Heretic's Ambush

My 2000 point list for an upcoming battle:

Colonel Trakken looked over his officer's reports.  The heretics were coming and high command demanded that they be stopped.  No matter the cost, the heretic Space Marines and their misguided Valhallan guardsmen must not be allowed to escape.

He looked at his forces that were available:

He had sent a Patrol Detachment ahead of the main brigade force. It was composed of:

++ Patrol Detachment (Imperium - Astra Militarum) ++

+ HQ +
Captain "Wolfman" Logan - Company Commander: Boltgun, Power fist

+ Troops +
7th Squad - Lucky Bastards - Infantry Squad
. 7x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Chainsword, Laspistol


+ Elites +
Command Squad
. Veteran w/ Medi-pack: Lasgun, Medi-pack
. Veteran w/ Vox-caster: Lasgun, Vox-caster
. Veteran Weapon Team: Heavy bolter


+ Heavy Support +
Leman Russ Battle Tank
. Le'Monstre Tank - Swamp Thing - Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Heavy Bolters


They would be supported by the rest of the forces he could muster in a Brigade Detachment.

++ Brigade Detachment +9CP (Imperium - Astra Militarum) ++
+ HQ +
Colonel Trakken (Himself) (represented by 'Iron Hand' Straken)
Major Hellstrom - Company Commander: Plasma pistol, Power fist
Master Gunnery Sergeant Payne - Lord Commissar: Plasma pistol, Power sword

+ Troops +
1st Squad - Fireknives - Infantry Squad
. 7x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Chainsword, Laspistol

2nd Squad - Ash Layers - Infantry Squad
. 7x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Chainsword, Laspistol

3rd Squad - Burnt Ones - Infantry Squad
. 7x Guardsman
. Guardsman W/ Special Weapon: Flamer
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Chainsword, Laspistol

4th Squad - Solar Flares - Infantry Squad
. 7x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Chainsword, Laspistol

5th Squad - High Energy Death - Infantry Squad
. 7x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Chainsword, Laspistol

6th Squad - Mercy Killers - Infantry Squad
. 7x Guardsman
. Guardsman W/ Special Weapon: Plasma gun
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Chainsword, Laspistol


+ Elites +
13th Squad - Death Shadows - Veterans
. Veteran Sergeant: Plasma pistol, Power sword
. 5x Veteran w/ Lasgun
. Veteran w/ Special Weapon: Grenade Launcher
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Sniper rifle
. Veteran w/ Vox-caster: Lasgun, Vox-caster

Command Squad
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran Weapon Team: Lascannon

Lieutenant Turner - Platoon Commander: Chainsword, Laspistol
Sergeant Barker (represented by Sgt Harker)

+ Fast Attack +
Hell-Roller - Hellhounds
. Hellhound: Heavy Bolter, Storm Bolter, Turret-mounted Inferno Cannon

Loon - Scout Sentinels
. Scout Sentinel: Autocannon, Hunter-killer missile, Sentinel Chainsaw

Mike's Maruaders - Rough Riders
. Mike - Rough Rider Sergeant: Chainsword, Hunting Lance, Plasma pistol
. 2x Rough Rider: 2x Hunting Lance
. Rough Rider w/ Special Weapons: Plasma gun
. Rough Rider w/ Special Weapons: Plasma gun


+ Heavy Support +
Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar


+ Dedicated Transport +
101 - Chimera: Heavy Bolter, Multi-laser
102 - Chimera: Heavy Bolter, Multi-laser
103 - Chimera: Heavy Bolter, Multi-laser
201 - Taurox: 2x Autocannon, Storm Bolter
202 - Taurox: 2x Autocannon
203 - Taurox: 2x Autocannon

++ Brigade Detachment (Imperium - Adeptus Ministorum) ++

The "priest" invited himself, and spoke in some gibberish whenever he was questioned.  It's clear he understands what we say, but the only intelligible things he says are the crudest profanities.

+ Elites +
The Profane Saint - Ministorum Priest: Bolt pistol, Plasma gun
++ Total: [119 PL, 2000pts] ++

Let me know what you think.  Too many mortars?  Not enough?

I'll publish the battle report in another post.  Victory  to the bold!

Wednesday, July 05, 2017

Major Hellstrom and Mortar Training

Good day to you.  May I introduce my new Company Commander, Major Hellstrom:


Major Hellstrom has procured a powerfist he calls the "Hand of Experience", and a plasma pistol the he calls "Respect"   Major Hellstrom enjoys showing his enemies respect.  Often.  At very close range.  He is modeled with his ever present coffee cup and cigar.  His command squad set up a makeshift table with a vehicle hatch and three Catachan Long Knives.  With the loss of a mandatory command squad, it was important that the Major be provisioned with sufficient coffee for the duration of the battle.

It is hard to see in the image above, but the main colors for the army will be identical to the vehicles, with grey tops and dark green pants.  Issued gear shall normally be an olive green.


In addition to the Major joining the ranks, Col Trakken and an unnamed sergeant were photographed supervising the training of the 5 heavy weapon squads armed with mortars.


The small silver disks on the 60mm bases are magnets.  There are magnets on the 25mm bases and the second person for each Heavy Weapon Team is mounted to a steel washer.  This allows them not only to be used as an integral wound counter, but they could be deployed separately in the rare case that Col Trakken didn't want to have 15D6 STR 4 shots with a 48" range and no line of sight required for a scant 135 points.

Observant visitors will notice the classic 1990's citadel colour enchanted blue paint pot.  Yes, I am still able to use it, long after many of my more recent purchases have dried up.


Tuesday, July 04, 2017

Taurox Hovercraft - Now with more Fans!

Hey everybody!  Thanks for all the feedback.  Not only have I added the skirts to the Hover-Taurox, but my order of fans came in from China!


I am super happy about how well they fit and almost wish I'd planned to have them be operational.  They are 40mm computer cooling fans and were quite reasonable.

I have the fans and skirts installed on all three Hover-Taurox.   I'm finishing off the autocannons and need to deprive some terminator arms of their storm bolters.

Also, I have a few comparison shots with an actual Taurox:






What do you think?