Skip to main content

8th Edition and Why I Need to Change How I Play

So we've all been playing the 8th edition of Warhammer 40K for several months now.  If your experience is anything like my gaming group and mine, there have been some harsh lessons to learn. While my experience has been overwhelmingly positive, I must admit some bitterness and disappointment with some of the changes.  If I'm going to keep playing the game, I need to get past the bitterness and focus on the fun to be had playing games with good people.  The first step of this will be changing the way I play the game.

(Above: a narrative game where my forces on the right needed to sabotage the bridge and my opponent on the left needed to protect it. 75PL each)
Mortal Wounds - Cover - Falling Back from Combat

Mortal Wounds, Cover and Falling Back from Combat; these three things (amongst others) seem to cause me great problems in the new edition.  I didn't play much into 6th Edition and only a couple of 7th Ed. games as well.  The problems with these changes is that I forget how they work when building an army, and don't evaluate how they work well enough when I'm playing the game.  When Ad Mech snipers start picking off expensive characters, and dealing mortal wounds at a ludicrous rate, it hard not to start feeling bitter.  When your expensive scouts with camo cloaks get shot up by units that ignore cover, your smug 2+ save smile starts to fade.  And when you finally get into close combat only to see the unit fall back and allow other units to shoot you to ribbons, its hard not to cry out in anger.

But let this not be a post ranting about how much I hate 8th Edition.  In fact if it wasn't for my experience with 4th Edition and up, I don't think I'd have that many problems.  I absolutely love the Power Level System (even if I disagree with some unit costs) as a way to organize a game quickly and easily.

I've been reviewing my codex, and I think I need to invest in more bodyguard types for my characters.  While there are ways to attempt to regain damage from mortal wounds, the best choice would be to have someone else take the wound.  I have two Ssylth for my Drukhari Archon, and will convert up a pair of Honor Guard to take wounds from Shrike and might look at a Primaris Apothecary to keep everyone at full health.  I'm picking the Primaris one because he has two good pistols and can fire both in the shooting phase.  This means Shrike will have to move slow until he's ready to leave their protection.  I guess I'll find an Ogryn or two to be bodyguards for my important Catachan characters, although I mostly just buy more guys and expect to lose a few.  For my Chaos Space Marines, I can't find anyone to take wounds for the characters, and few healing options, as I don't play any Nurgle.

I've decided to rethink my Scouts and stop thinking that they can be viable troops.  They can be used to shape the battlefield with their deployment anywhere 9" from the opponents deployment zone and 9" from any enemy units.  My sniper scouts will ride in their bus, a land speeder storm, and use it as ablative wounds.

As for the rest, maybe I'll just take a break and go for a walk.

Comments

  1. Interesting. I've not played 8th. And not looked at the rules, either. So it's interesting to hear from people who have.
    Not that I ever felt I ever needed to know any more than BS3 needs 4+ to hit, I always thought that those 'rule sheets' were fab and meant that one didn't actually need to know the rules to the extent that some people obviously do. But apparently that BS3 needing 4+ has gone as well now (?) so it looks like I'll just play 5th....

    ReplyDelete
    Replies
    1. Zzzzzz, thanks for the reply! Actually it's really gotten easier. It's BS 3+ and,you hit on 3,4,5,6 same for WS regardless of opponent a skill. So there is a lot less looking up charts for newer players.

      Delete

Post a Comment

Popular posts from this blog

Building our Ruined Building Part 3

Welcome back,  we are ready to add some battle damage to our perfectly rectangular wall sections and get our ruined building finished up.

My tools used were a cordless drill with a 3/8" (10mm) bit and a pair of diagonal wire cutters.  Before I began, I coated all of the foam in PVA glue and a liberal dusting of sand.  I also coated the upper floors to add some texture.  I also used many pieces of cut up sprue to fill in the gaps where it might not be obvious that models were not supposed to be placed in that spot.  I took some pieces of sprue and used them to brace the upper floors.  Although the for sale sign was good thick plastic, it still flexed enough to concern me.  I used super glue to hold the sprue in place.  In the below view you can see the post added to support both levels.  A wire rope with knots was added for decoration.

You can see how the walls not have jagged edges and there are holes from shells drilled though the walls.  The amount of destruction is really a ma…

A look at some Citadel Paints

I was using some of my paints today and noticed something very interesting about the new paint range.  Not all of the pots are made equal.

If you look at #6, inside the blue circle is a cap hold upon device that uses friction to hold the cap open.  Its like a little rubber ramp.  Number 7, bought from the same store doesn't have it.  I bought 4 paints just recently and two had them and two didn't.  And it was random, I bought 2 base colors and only one had the ramp.  The layer I bought had one, but the technical primer did not.

Citadel Piants have 2 problems that I'll discuss:

1. A problem that arises with all of these paints is that when shaken up, a fair amount of paint sticks to the lid and then drips.  Where it drips depends on the cap design.  All of these caps are designed with an inner protrusion that is meant to direct the cap paint back into the bottle.  Lets look at them by type:
The inner protrusion fits snugly against the cap, so almost all of the paint drains …

A Ruined Manufactorum

It is finished.  Or wrecked?  Maybe completely wrecked?  Anyway, I have put enough details, paint etc on the second mega-terrain tile that it is certainly in playable condition.  Because I'm sure you want to get to the pictures, here they are:

Before:



More after the jump!